AI Insights · Timothy · January 2023
Top Basketball Games on Android in Portugal: Q4 2022 Performance
Explore the performance trends of the top 5 basketball game apps on Android in Portugal during Q4 2022, including weekly downloads, active users, and revenue.
In the fourth quarter of 2022, the top basketball games on the Android platform in Portugal exhibited diverse performance trends. Here's a closer look at the key metrics for each of these apps, based on data from Sensor Tower.
Basket Battle from Supersonic Studios LTD saw fluctuating weekly downloads, starting at around 2.6K in late September and experiencing a dip in November, before peaking at over 3.1K in the final week of December. Weekly active users also showed an upward trend, growing from approximately 15K in late September to nearly 18K by the end of December. Revenue remained relatively low, with occasional spikes reaching up to $5.
Basketball Stars: Multiplayer by Miniclip.com demonstrated consistent weekly downloads, hovering around the 1K mark but peaking at 1.5K in the last week of December. The game’s active user base steadily increased from about 3.6K at the beginning of the quarter to nearly 5K by the year's end. Weekly revenue showed variability, peaking at $171 in late September but generally declining as the quarter progressed.
Mini Basketball, another offering from Miniclip.com, showed a steady rise in weekly downloads, starting at 795 in late September and reaching 1.3K by the end of December. Active users grew from approximately 2.6K to 3.2K over the same period. Revenue saw a notable increase, particularly in December, where it peaked at $172 in the last week.
ELECTRONIC ARTS' NBA LIVE Mobile Basketball had relatively stable weekly downloads around the 700 mark, with a slight peak at 961 in late October. Active users showed small fluctuations, maintaining an average of around 5.7K to 6K throughout the quarter. Revenue was modest, with a peak of $85 in mid-December.
Basketball Arena: Online Game by Masomo Gaming displayed significant variability in weekly downloads, starting at 356 in late September and peaking at 1.5K in late October. Active users increased from approximately 1.9K to 3.8K by the end of October, before stabilizing around 2.5K towards the end of December. Revenue remained minimal, with occasional peaks reaching up to $5.
For more detailed insights and trends, visit Sensor Tower.